Arion Leads you to a cave along the mountainside. It's well hidden amongst some shrubs and brush - but not 100% hidden, it's slightly covered but you feel with a few limbs and such it cane be hidden completely from view.
Once inside the cave you see a small flat platform with a drop off on the far side that goes down for 100+ feet.
You have maybe 15 feet of open space to lay out bedrolls and such and the ceiling goes up for 80, maybe 90 feet above and is slightly open to the night sky so a fire can be made with proper ventalation.
You are exhausted
Your are soaked to the bone from the snow and cold rains
Your minds race with everything that has happened
[Open it up for player/character discussion on what to do, where to go (make sure they know at the moment south seems to be the only available direction to get away from these armies]
[Roleplay it out as much as possible, encourage talk between the players on what plans they have]
[They hear distant sounds occassionally.
Emphasis how they hear very little sounds of birds, bugs etc and the wind seems still]
(Camp Night 2):
"2nd watch" As you travel south, you hear movement back in the direction you came from. You can see torchlight from several torches.
As the sound gets closer you can tell this is a large group of people, probably 30 or more but you can't make out who or what they are - they draw nearer.
(Roleplay things out)
[In the end: These are refugees from Gateway (with several (5) fighting men) & they have several wounded but nothing serious. Stan Whiteguard, the innkeeper from the Steel Piece Inn helped us escape]
[Roleplay things out but they prefer to not go with the companions due to where they are going]
Things they might tell the party . . .
1) Hundreds if not thousands of soldiers with goblins also. Dressed in black armor with white trim and white cloaks
2) They saw HUGE White Dragons
3) People were lined up and executed
4) They did not see anyone else escape
5) Troops heading in all directions from Gateway (appears to be an invasion)
6) Soldiers in black with white trimmed armor & white cloaks are rumored to be called Knights of Takhisis and that the dark queen as returned to Krynn.
Rumors: (Mind you, these are rumors of course, just things we've heard)
1) Armies in the east are recruiting anyone who will fight for them, promising wealth and glory not seen since before the Cataclysm.
2) They hear of winged humanoids in this invasion.
3) Something is going on with the Icewall Glacier to the south & reports of a flying citadel of ice has been seen.
4) I've heard the Dwarves are in danger with soldiers marching on the Kharolis Mountains.
5) Some strange happenings have been going on in and around Dargaard Keep, in Nightlund. This snow and cold weather seems to not be affecting that region.
(Camp Night 3):
Uneventful night. Seems the closer to Darken Wood you get, the less events are happening
Open up for discussion around the campfire
No encounters all night
Snows all night
Winds have died down, it's a calm quiet night
With you and your friends traveling you have only seen boot and horse tracks, as a Ranger, Arion, you can tell many tracks are goblin and others are booted men. By the depth of the tracks you can tell these are armored men. Travel through the trees and underbrush has not been as rough as you thought it would be. It is now late in the day. Occassionally you hear sounds off in the distance of random screams and yelling. You suddenly hear yelling and screaming - a group of 8 goblins charge towards you from the treeline.
Goblins (8): AC 13; HD 1/2; Hp 4 #AT 1;
Dmg 1-6; MV 6; THACO 20; AL LE.
Treasure: 20cp, 11sp each
These creatures have been taught about magic and its effects, so they will counter any spells cast if given a chance. For example, they will try to wake members effected by a sleep spell.
Day 2)
You come to a clearing-a place
of bright sunlight that contrasts
starkly with the deep-shadowed forest
you’ve been moving through. The clearing is large. It is
nearly a quarter-mile wide and a half-mile
deep.
After a few moments on the edge of the forest, you hear something in the dark woods behind you. As the creatures crash through the undergrowth, you see that a patrol of soldiers wearing black armor with white trim, with a small group of goblins out front leading the way!
Soldiers (5): AC 14; HD 1; Hp 5; #AT 1; Dmg
1-8; MV 9; THACO 19; AL LE.
Treasure: 2gp each
These creatures use fine long swords and short bows. They will fire their bows once and then charge. Each has 20 arrows.
Goblins (7) AC14, HP3 AT#1
Dmg 1-6; MV 6; THACO 20; AL LE.
Treasure: 5sp
These goblins use short swords and slings. They will loose their slings at the PCs and then charge. Each has 20 sling bullets.
Day 2) (Afternoon)
It's early afternoon and for approximately the past 2 hours you have been hearing rustling sounds in the trees to your left, but each time you've searched the area you've found nothing. The
sounds have not been overly loud, but are
easily noticeable, even from your positions. At times these sounds seem as if they are closer than before.
With a crash, to your left you see 3 winged creatures fly out of the thick treeline appearing to have been up in the trees and jump down gliding with small wings on there backs. You have never seen anything like these creatures, they are two legged creatures with and covered with dark green scales with blood red eyes with snarling fangs showing through jagged teeth. There faces have a draconic feature to them, like some sort of reptile. (Let everyone roll D20 - DC19 to know they are a sort of Draconian) They have wings, smaller wings, appearing not to give full flight but maybe short bursts of flight. They appear to be unarmed but you can easily see they do have sharp claws.
Baaz Draconians: (3)
ARMOR CLASS: 16
HP: 12
ATT: 2
DMG: 1-4 (claws)
MR: 20%
XP VALUE: 175
SP: at 0 HP, they turn to stone for 1d4 turns
Treasure: N/A
Day 3)
Uneventful day of traveling
At times you can hear undiscernible sounds but cannot make out exactly what they are
The storm clouds are so thick the sun has not broken through them all day
Snow has been falling most of the day at a heavier rate Along with steady wind
At times the snow is a foot deep, cause your movement to be slow dramatically
The temperature has dropped to the point of freezing
It's cold enough that you've been forced to bring out cold weather clothing to remain warm but even thought helps little
Day 4 - Final Day)
You set out from camp and travel south for around 2 hours and you come to the edge of a thick/dense forest - you assume Darken Wood



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