Random Encounters
1) Baaz Draconian: (Undetermined Number)
ARMOR CLASS: 14
HIT DICE: 2
HP 16
NO. OF ATTACKS: (2) 1d4 (each attack)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 20%
MORALE: 20%
Size (5½ tall)
XP VALUE: 175 (each)
▶ Treasure: 25stl
When a Baaz reaches 0 hit points, it turns into a stone statue.
The person who struck the death blow must roll a successtul
Dexterity Check with a -3 penalty or his weapon is stuck in the statue.
The statue crumbles to dust within ld4 rounds, freeing the
weapon. The weapons and armor of the Baaz remain behind after
it turns to dust.
2) Soldiers Column: (200+)
You had something coming from ahead of you. (DC12 for early understanding)
You can tell it is the sound of "many" footfalls that
seems to be drawing nearer.
[DC5 Check to hide in the forest area]
This force is mostly comprised of human soldiers. a small group of them
maybe 20-30 are Baaz Draconians. They are heading north.
3) Goblin (Undetermined Number)
AC 6 [13], HD 1–1 (4hp), Att 1 × weapon
(1d6 or by weapon), THAC0 19 [0],
MV 60’ (20’), SV D14 W15 P16 B17 S18
(NH), ML 7 (9 with king), AL Chaotic,
XP 5 (bodyguard: 20, king: 35), NA 2d4
(6d10), TT R (C)
▶ Infravision: 90’.
▶ Hate the sun: –1 to hit in full daylight.
1) A Long Rider rides past your camp on horseback at a hard gallop.
2) You hear the sounds of a large scale battle off in the distance. Day 1
Enemy Patrol - Bugbear: (Undetermined Number)
AC14, HD 3+1 (14hp), Att 1 × weapon
(2d4 or by weapon +1), THAC0 16
[+3], MV 90’ (30’), SV D12 W13 P14 B15
S16 (3), ML 9, AL Chaotic, XP 50, NA
2d4 (5d4), TT B
▶ Surprise: On a 1–3, due to stealth.
3) Goblin (Undetermined Number)
AC 6 [13], HD 1–1 (4hp), Att 1 × weapon
(1d6 or by weapon), THAC0 19 [0],
MV 60’ (20’), SV D14 W15 P16 B17 S18
(NH), ML 7 (9 with king), AL Chaotic,
XP 5 (bodyguard: 20, king: 35), NA 2d4
(6d10), TT R (C)
▶ Infravision: 90’.
▶ Hate the sun: –1 to hit in full daylight.
Day 2
DC12 to notice if being watched/hunter - feel presence.
Second Encounter (Surprise on 2-in-6)
Lizard Men (Undetermined Number)
AC [15], HD 2 (12hp), Att 2 × claw/claw/bite
(1-2, 1-2, 1-6), addition 1d4 from bite (acid)
MV 300’
AL Chaotic,
XP 270 (each)
▶ Infravision: 90’.
▶ Hate the sun: –1 to hit in full daylight.
Second Encounter
Goblin (Undetermined Number) (Resting off the path) DC10 to notice
AC 6 [13], HD 1–1 (4hp), Att 1 × weapon
(1d6 or by weapon), THAC0 19 [0],
MV 60’ (20’), SV D14 W15 P16 B17 S18
(NH), ML 7 (9 with king), AL Chaotic,
XP 5 (bodyguard: 20, king: 35), NA 2d4
(6d10), TT R (C)
▶ Infravision: 90’.
▶ Hate the sun: –1 to hit in full daylight.
Day 3
You clearly hear something off to your right, crashing through the woods/foilage.
Ogre (Undetermined Number)
AC [15], HD 4+1 (20hp each), Att 1 × weapon
(1d10 +2)
MV 60’ (30’)
AL Chaotic,
XP 175 (each)
Size: 7-9 ft tall
(6d10), TT R (C)
Day 4
[Only Random Encounters This Day]


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